FREE CREATIVE ACTIVITIES FOR KIDS · AGES 7–17
The Story Nook.
Rainy day? Bored kids?
Start a story.
Turn an “I’m bored” afternoon into something wonderful. Discover free writing and storytelling activities for primary school kids and teens. Perfect for rainy days, school holidays and everyday adventures at home.
Paper-and-pencil adventures. Playful online inspiration. All free.

NOT SURE WHERE TO BEGIN?
Start here.
A little curiosity
Imagination at the ready
Endless possibilities
RAINY-DAY IDEAS & EVERYDAY ADVENTURES
Find your next free activity.
Choose a starting point below, or narrow the activities by age. Open a resource to read the full instructions.
01
What kind of storyteller are you?
World builder? Character creator? Follow seven playful questions to find your storytelling spark.
02
A small spark. A whole new story.
Meet our bespoke digital chatterbox, purpose-built for Story Studios Australia. Find a story prompt and see where your imagination takes you.
03
The Story Starter Shuffle
A story is waiting somewhere in this pile. Shuffle it into existence.
Open the Shuffle
Suggested audience: 7–12
A story is waiting somewhere in this pile. Shuffle it into existence.
YOU NEED: Paper, scissors and three small bowls. TIME: 15–30 minutes.
Use the examples provided, or better yet, or come up with your own!
Make the cards below, keeping each category in its own bowl.
CHARACTERS: a dragon afraid of heights; a retired detective; a very polite ghost; a forgetful inventor; a runaway royal; a talking umbrella; a suspicious librarian; a tiny giant; a monster groomer; a student magician; a delivery rider; a cat with two names.
PLACES: a floating bakery; an abandoned train; a school after midnight; a miniature city; a forest of glass; a museum basement; a stormy lighthouse; a moving mountain; a rooftop garden; a deserted theme park; an underwater library; a village inside a clock.
TROUBLE: a parcel starts ticking; everyone forgets one word; the exits disappear; a stranger knows your secret; something hatches; a map changes; the sun refuses to rise; someone steals the ending; a wish goes wrong; a rival arrives; an object begins arguing; tomorrow happens twice.
Draw one card from each bowl. You may swap one. Decide: What does your character want? Why does the trouble make that difficult? Write the first scene.
04
The Five-Minute Imagination Menu
You have five minutes. The universe has a vacancy. Make something to fill it.
Open the Menu
Suggested audience: 7–17
You have five minutes. The universe has a vacancy. Make something to fill it.
YOU NEED: A pencil and paper. Pick one task; stop when the five minutes are up.
WHEN TIME IS UP: Circle the detail you like best. That detail can become the beginning of your next project. You do not need to finish a story today.
05
The Boredom Rescue Kit
Bored? Excellent. There is room for something strange to happen.
Open the Rescue Kit
Suggested audience: 7–12
Bored? Excellent. There is room for something strange to happen.
YOU NEED: Paper, a pencil and a few safe household objects. Choose your available time.
FIVE MINUTES: THE WRONG LABEL
Choose an ordinary object and give it an extraordinary label. A spoon might become ‘Moon Sample Collector: Handle With Extreme Optimism’. Draw the warning label.
TEN MINUTES: THE POCKET WORLD
Draw a place small enough to fit in a matchbox. Add a home, a danger and a transport system. Who carries this world around?
FIFTEEN MINUTES: THE SECRET RECEIPT
Write a shopping receipt from a suspicious shop. Include five items, their prices and a message hidden among them.
TWENTY MINUTES: THE UNQUALIFIED EXPERT
Invent an expert in something ridiculous. Interview them with these questions: What do you study? What mistake do beginners make? What is your proudest discovery?
THIRTY MINUTES: THE OBJECT ADVENTURE
Choose three objects. One belongs to your hero, one is the problem and one might help. Arrange them as a scene. Tell, perform, draw or write what happens.
WITH A FRIEND: THE SWITCH
Each person draws a door, then swaps papers. Draw what lies behind the other person’s door. Together, decide why it was locked.
06
What If? The Question Factory
The best way to find a story might be to ask a question the world cannot answer yet.
Open the Question Factory
Suggested audience: 8–17
The best way to find a story might be to ask a question the world cannot answer yet.
Example questions: __________________________________________________
- What if your shadow turned evil?
- What if dragons collected humans?
- What if one classroom door led to yesterday?
- What if your lunch knew the future?
- What if the sea returned everything it had swallowed?
BUILD YOUR OWN: What if [ordinary thing] could [unexpected action]?
Now answer: Who notices first? What do they want? Who benefits? What becomes harder? Write the moment the change first causes trouble. Ten minutes is enough to begin.
07
The Object With a Secret
Ordinary objects have excellent disguises. Yours is about to lose its disguise.
Uncover the Secret
Suggested audience: 7–12
Ordinary objects have excellent disguises. Yours is about to lose its disguise.
YOU NEED: One safe household object, paper and a pencil. TIME: 15–25 minutes.
Choose an object. Look closely before inventing anything. Note three real details: a scratch, a colour, a shape, a missing part.
Complete its secret record: __________________________________________________
OBJECT NAME: __________________________________________________
WHAT PEOPLE THINK IT IS: __________________________________________________
WHAT IT REALLY DOES: __________________________________________________
HOW ITS POWER IS ACTIVATED: __________________________________________________
ONE LIMIT OR COST: __________________________________________________
PREVIOUS OWNER: __________________________________________________
WHY THEY LOST IT: __________________________________________________
Now put the object into a scene. Your character discovers its power while trying to do something ordinary. What mistake reveals the secret? Who else notices?
KEEP GOING: Someone arrives claiming to be the rightful owner. Give them convincing evidence and one detail that makes your character suspicious.
08
The Ending Comes First
Here is the final line. Your job is to discover how anybody got there.
Open the activity
Suggested audience: 10–17
Here is the final line. Your job is to discover how anybody got there.
YOU NEED: Paper and a pencil. TIME: 20–40 minutes.
Choose an ending from the list of examples below… or better yet, make up your own!
- At sunrise, the city remembered us.
- This time, she left the door open.
- The crown made an excellent flowerpot.
- He finally understood why the map was blank.
- We agreed never to teach the toaster another word.
Work backwards: __________________________________________________
What happens immediately before this line?
What choice causes that event?
Why is the choice difficult?
What does the character believe at the start?
EXAMPLE: ‘The crown made an excellent flowerpot’ could end a story about a royal who chooses gardening over ruling… or a revolution led by plants.
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FOR THE GROWN-UPS
Story Studios to the Rescue
Free rainy-day activities for kids at home, with room for their own ideas.

What can primary school kids do on a rainy day?
Turn the kitchen table into a place for imaginary worlds, suspicious shops and secret objects. For ages 7–12, try The Boredom Rescue Kit for ideas from five to thirty minutes, The Story Starter Shuffle for a hands-on story game, or The Object With a Secret with a safe household object, paper and a pencil.
Which activities are screenless or screen-free?
The Shuffle, Imagination Menu, Boredom Rescue Kit, Question Factory Object With a Secret and Ending Comes First can all be done away from a screen. Read the instructions together, then write, draw, tell or perform your ideas on paper or out loud. The storyteller quiz and prompt generator are online tools; use them for a little inspiration before creating offline.
Are there activities for older kids and teens?
Yes. The Five-Minute Imagination Menu has prompts grouped for ages 7–9, 10–12 and 13–17. What If? The Question Factory is suggested for ages 8–17. For a longer writing challenge, The Ending Comes First invites ages 10–17 to work backwards from a final line. Choose your child’s age in the filters, then check each resource’s age guide. These free creative writing activities work for quiet afternoons and school holidays too.
A nook that grows with you.
There’s always room for another idea. Come back for more ways to write, draw, wonder and tell stories.
KEEP THE STORY GOING
Big ideas love good company.
Find your people in our creative writing groups for kids and teens, in Carlton and at home online.